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Game save editor
Game save editor





game save editor

I tried unpacking the file and found it saved in a mixed text and binary format, so I'm editing using a hex editor (HxD). One of my Mercenary characters is Baedish and did not receive her bonus skill points at levels 3 and 10. character stats seem to be stored in almost text format, so figuring them out should be fairly easy. Not sure how tolerant the unpacked version is to inserting/deleting stuff (patching should be fine). that'll overwrite the existing file, so it goes without saying, back up your files before trying it. for any other extension, it'll pack it, replacing extension with. sav file name as an argument, it'll unpack it, and save with. Ok i actually made a packer/unpacker tool: Rumpelstilskin wrote: ↑ September 22nd, 2018, 1:31 pm If I get bored this weekend, I may see if I can whip up a packer/unpacker program for the save file. I decided to put BT4 on hold until I can respec or save edit.

game save editor

The 128k chunk thing makes sense if they are pulling data from the files previews in the load screen, but it makes it much harder to do user editing of the save files as you can't just change the file extension and treat it as a zip file. If it is using zlib, the files would be compressed with the DEFLATE algorithm, which is readily available on pretty much all programming platforms. before it was a separate ability that you could only activate if you had the poison in your trinket slot, but the way it's now of course makes more sense. but my problem with paranoia poison is resolved - it's just used as a trinket now. maybe i'll make a full standalone packer/unpacker app. they split it into 128k chunks and compress every chunk with zlib (it's a c++ library, which uses zip compression i think). Rumpelstilskin wrote: ↑ September 22nd, 2018, 4:54 am







Game save editor